Vampire the Requiem: Court and Commonwealth
A Tale of Two Cities
From their founding until the late 1980s, the Vampiric Courts of Washington DC and Baltimore have always been one. It wasn’t until a great schism occurred within the ruling faction of the Lancea Sanctum that the two cities became divided. In the early 90s, the Carthians of DC attempted a power grab that while successful in Baltimore, failed utterly in DC. With the Cardinal of the Lancea Sanctum severly weakened, an Invictus Prince enacted a quick and nearly bloodless coup. Since those nights the two cities have quietly and violently battled each other for supremecy over the DMV regions Vampiric population.
The Prince’s Court in DC
In the midst of the violence of the 80s and 90s, Prince Johannes Van Etten ascended to supremacy over the DC Court. After breaking the area’s Carthian movement, Van Etten rewarded his supporters, crushed his detractors, and bribed those who he couldn’t outright kill. The Ordo Dracul, the Circle of the Crone, and most of the Carthian movement fled to Baltimore. In the intervening years Van Etten has built his power base among the mortal population and solidified control in the neighboring townships, even declaring Arlington his own personal reserve. Any who wish to live there must swear powerful oaths of loyalty to the prince. The Prince seems to make more and more drastic and unpredictable decisions and some say he has trouble maintaining his grip on reality. All whispers and rumors, and those who loudly proclaim them are seldom heard from again. Van Etten has periodically tested his rivals in Baltimore for weaknesses, waiting for his time when he can unite the two cities under his rule.
The Commonwealth of Baltimore
In 1988, the Carthians of DC began their coup. Acting through drug gangs and what mortal powers they could, they rose up against the oppressive Lancea Sanctum regent in Baltimore. Their attempts to install a Democratic government in DC however failed when the rebels were unable to account for the Elder Van Etten’s own personal power grab. They then settled into holding what territory they could and maintaining the Masquerade. In the time in between, the original Carthian movement has now broken up into parties. Each has a different vision for the city and author of Baltimore’s Commonwealth, Ariadne Eilbeck, can no longer maintain power over all the different interests. She has recently agreed to allow free and fair elections to establish new leadership in the next year.
Unlife in the Court and Commonwealth
Creating a Character
Vampire: Court and Commonwealth is a game intended to be a large open world online role-playing game. Players can choose to join the game as individual characters or as part of a group. When players decide they would like to join in, they are to send a message to the GM of the particular city they would like to play in:
Joshopotamus will be running the Court of Washington DC
BrassRabbit will be running the Commonwealth of Baltimore.
If the game has space the GM will ask you to make a character using only the rules found in the Vampire the Requiem core book. If you would like to make a character from a special bloodline you’ll have to ask your specific GM. We probably won’t be allowing any for the first few months so please be patient with us while we get used to the set up and running stories with our interface. After you have finished your character and it is approved, please
Right now only the DC Court will be starting. Go to Roll 20 if you wish to play as part of the DC Court and create an account. You can find us at Vampire: Court and Commonwealth – DC Court. The Baltimore Court will be added at a later time.
Setting Up a Session
Once you have a character approved by the GM of your chosen city, you’ll have to look through and find times that your GM has available to run stories. These are slots of time which the GM has stated they would be willing to run and each slot is first come first serve. Every two weeks is a time block. Each time block is usually two weeks in real world time, whereas a time block in game is a month in game.
This means at the start of a two week time block the GMs will release their schedule availability for the next two weeks. Players may sign up for those times when they are made available on the schedule by sending a message to their gm. If players do not sign up for a session then it is assumed their character doesn’t do anything outside of their ordinary routine during that month in game. When the two weeks of sessions are up, the month moves on and a new time block begins.
When you sign up, make sure to include in your sign up what you hope to accomplish with that session and if anyone will be playing with you. You may do a number of actions in a play time block equal to your current resolve attribute rating. This represents the number of things your character is willing to do outside of his usual daily habits that include feeding, earning money, unwinding, and other obligations.
At your appointed time, make sure to send a reminder email to your gm. It’s not necessary, but it is certainly appreciated. Make sure to fill in your character sheet and profile in Roll 20. Play for your allotted time.
All experience points are awarded to the player. This means that if I am playing a character and have earned 4 experience points but wish to create a new character, any unspent experience points are carried over to the new character if I desire. Players may only play on character and must choose to end the story of any previous characters before starting a new one. All characters will receive a certain number of experience at the end of each session determined by their individual GM. Players that create a detailed character profile will earn 1 experience point. Characters that have been active in the past time block will earn 1 experience at the end of that time block.